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	<title>Comments on: New symbol icons in Flash CS4</title>
	<atom:link href="http://blog.theflashblog.com/?feed=rss2&#038;p=464" rel="self" type="application/rss+xml" />
	<link>http://blog.theflashblog.com/?p=464</link>
	<description>Just another WordPress site</description>
	<lastBuildDate>Thu, 09 Sep 2010 21:49:56 +0000</lastBuildDate>
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		<title>By: dave</title>
		<link>http://blog.theflashblog.com/?p=464#comment-486401</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Sat, 20 Dec 2008 15:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-486401</guid>
		<description>Ian, above, just NAILED it.  There are other things Adobe has&#039;t addressed since running the show. :)</description>
		<content:encoded><![CDATA[<p>Ian, above, just NAILED it.  There are other things Adobe has&#8217;t addressed since running the show. <img src='http://blog.theflashblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kevin Newman</title>
		<link>http://blog.theflashblog.com/?p=464#comment-461178</link>
		<dc:creator>Kevin Newman</dc:creator>
		<pubDate>Wed, 05 Nov 2008 00:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-461178</guid>
		<description>It&#039;s great that they added new sub type icon for Sprite based library items.

Now if they would just add Bitmap, DisplayObject, etc. we&#039;d be good to go (and add it to the Instance Behavior and Symbol Type drop downs too).</description>
		<content:encoded><![CDATA[<p>It&#8217;s great that they added new sub type icon for Sprite based library items.</p>
<p>Now if they would just add Bitmap, DisplayObject, etc. we&#8217;d be good to go (and add it to the Instance Behavior and Symbol Type drop downs too).</p>
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		<title>By: Rich</title>
		<link>http://blog.theflashblog.com/?p=464#comment-460215</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Mon, 03 Nov 2008 21:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-460215</guid>
		<description>I don&#039;t know about CS3, but in CS4... when I create two duplicate symbols (with timeline animation) and make one a MovieClip and one a Sprite, several things happen.

First. When placed on the stage, the MovieClip runs through it&#039;s timeline while the Sprite does not.

Second. If I try and use MovieClip specific methods like gotoAndPlay() etc., they fail with a compiler error.

Third. When I trace tests to see what type of object they are...
The MovieClip traces...
MovieClip : true
Sprite : true
Object : true

The symbol defined as Sprite in the library traces...
MovieClip : false
Sprite : true
Object : true

It would seem to me this is more than just casting as a Sprite. I&#039;m not sure what flash does with assets placed after frame 1 in the Sprite, or if there is a significant change in memory with a large number of instances; but I plan to check it with a particle monster I have on my home system.

Anybody else tested this?

--Rich</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about CS3, but in CS4&#8230; when I create two duplicate symbols (with timeline animation) and make one a MovieClip and one a Sprite, several things happen.</p>
<p>First. When placed on the stage, the MovieClip runs through it&#8217;s timeline while the Sprite does not.</p>
<p>Second. If I try and use MovieClip specific methods like gotoAndPlay() etc., they fail with a compiler error.</p>
<p>Third. When I trace tests to see what type of object they are&#8230;<br />
The MovieClip traces&#8230;<br />
MovieClip : true<br />
Sprite : true<br />
Object : true</p>
<p>The symbol defined as Sprite in the library traces&#8230;<br />
MovieClip : false<br />
Sprite : true<br />
Object : true</p>
<p>It would seem to me this is more than just casting as a Sprite. I&#8217;m not sure what flash does with assets placed after frame 1 in the Sprite, or if there is a significant change in memory with a large number of instances; but I plan to check it with a particle monster I have on my home system.</p>
<p>Anybody else tested this?</p>
<p>&#8211;Rich</p>
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		<title>By: JT</title>
		<link>http://blog.theflashblog.com/?p=464#comment-459932</link>
		<dc:creator>JT</dc:creator>
		<pubDate>Mon, 03 Nov 2008 12:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-459932</guid>
		<description>Bastian:
The Flex Component Kit does not work i Flash CS4, I have found no clue as to when a new version will emerge.</description>
		<content:encoded><![CDATA[<p>Bastian:<br />
The Flex Component Kit does not work i Flash CS4, I have found no clue as to when a new version will emerge.</p>
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		<title>By: nickyma</title>
		<link>http://blog.theflashblog.com/?p=464#comment-458845</link>
		<dc:creator>nickyma</dc:creator>
		<pubDate>Sat, 01 Nov 2008 16:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-458845</guid>
		<description>wow,that is cool :)</description>
		<content:encoded><![CDATA[<p>wow,that is cool <img src='http://blog.theflashblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Steven Sacks</title>
		<link>http://blog.theflashblog.com/?p=464#comment-458039</link>
		<dc:creator>Steven Sacks</dc:creator>
		<pubDate>Thu, 30 Oct 2008 23:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-458039</guid>
		<description>Well the issue is that a Sprite symbol is actually a MovieClip still.  Even though you&#039;re setting the base class to Sprite, that&#039;s the same as casting a MovieClip to Sprite.  You can do it, but it&#039;s still a MovieClip.  Technically, you can add frames to a &quot;Sprite&quot; symbol in the IDE, so it&#039;s not really a Sprite.  There is a performance difference between a &quot;Sprite&quot; in the Library and a Sprite purely as a class, even if they have the same thing in them (say, a vector shape).  The reason for this difference is that the Library symbol is still actually a MovieClip, regardless of what you set the base class to.

I used to set my base classes on single frame MovieClip symbols to Sprite until I realized it didn&#039;t make a difference, they were still MovieClips.</description>
		<content:encoded><![CDATA[<p>Well the issue is that a Sprite symbol is actually a MovieClip still.  Even though you&#8217;re setting the base class to Sprite, that&#8217;s the same as casting a MovieClip to Sprite.  You can do it, but it&#8217;s still a MovieClip.  Technically, you can add frames to a &#8220;Sprite&#8221; symbol in the IDE, so it&#8217;s not really a Sprite.  There is a performance difference between a &#8220;Sprite&#8221; in the Library and a Sprite purely as a class, even if they have the same thing in them (say, a vector shape).  The reason for this difference is that the Library symbol is still actually a MovieClip, regardless of what you set the base class to.</p>
<p>I used to set my base classes on single frame MovieClip symbols to Sprite until I realized it didn&#8217;t make a difference, they were still MovieClips.</p>
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		<title>By: Andrew</title>
		<link>http://blog.theflashblog.com/?p=464#comment-457843</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-457843</guid>
		<description>This along with the new library searching functionality will REALLY help when it comes to sorting through long libraries.

Andrew Christensen &#124; Geek.Blog &#124; http://blog.728media.com</description>
		<content:encoded><![CDATA[<p>This along with the new library searching functionality will REALLY help when it comes to sorting through long libraries.</p>
<p>Andrew Christensen | Geek.Blog | <a href="http://blog.728media.com" rel="nofollow">http://blog.728media.com</a></p>
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	<item>
		<title>By: DaveFlash</title>
		<link>http://blog.theflashblog.com/?p=464#comment-457537</link>
		<dc:creator>DaveFlash</dc:creator>
		<pubDate>Thu, 30 Oct 2008 08:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-457537</guid>
		<description>Nice findings Lee, keep it up</description>
		<content:encoded><![CDATA[<p>Nice findings Lee, keep it up</p>
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	<item>
		<title>By: James Thompson</title>
		<link>http://blog.theflashblog.com/?p=464#comment-457194</link>
		<dc:creator>James Thompson</dc:creator>
		<pubDate>Wed, 29 Oct 2008 21:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-457194</guid>
		<description>Only the icon in the Library changes - the icon at the top of the screen is the same when you double-click to enter, and you can still use the timeline. Nice to have the icon though.</description>
		<content:encoded><![CDATA[<p>Only the icon in the Library changes &#8211; the icon at the top of the screen is the same when you double-click to enter, and you can still use the timeline. Nice to have the icon though.</p>
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	<item>
		<title>By: Ian</title>
		<link>http://blog.theflashblog.com/?p=464#comment-457190</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 29 Oct 2008 21:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://theflashblog.com/?p=464#comment-457190</guid>
		<description>Adobe could still stand to do a lot of other things as far as library organization goes. This is a step in the right direction, but I have gripes with the way folders behave not just in the library, but also the Actions panel toolbox. 

For example, why is it that collapsed folders arbitrarily open when I start creating new symbols or messing with unrelated actions? When you&#039;re dealing with large applications, this makes it unnecessarily difficult to navigate to other sections of the FLA that need to be modified.

Also, why can&#039;t library items be sorted by type and then alphabetically? It seems like if I sort by type the various symbols are grouped together in a completely random order.

New icons are nice, but in terms of usability it seems to me that there are more important things to address.</description>
		<content:encoded><![CDATA[<p>Adobe could still stand to do a lot of other things as far as library organization goes. This is a step in the right direction, but I have gripes with the way folders behave not just in the library, but also the Actions panel toolbox. </p>
<p>For example, why is it that collapsed folders arbitrarily open when I start creating new symbols or messing with unrelated actions? When you&#8217;re dealing with large applications, this makes it unnecessarily difficult to navigate to other sections of the FLA that need to be modified.</p>
<p>Also, why can&#8217;t library items be sorted by type and then alphabetically? It seems like if I sort by type the various symbols are grouped together in a completely random order.</p>
<p>New icons are nice, but in terms of usability it seems to me that there are more important things to address.</p>
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