Below is one of Jared Tarbell’s open source FLash math pieces modified to use the Flash 8 drop shadow filter. Visit Jared’s site at http://www.levitated.net.
Lee
Below is one of Jared Tarbell’s open source FLash math pieces modified to use the Flash 8 drop shadow filter. Visit Jared’s site at http://www.levitated.net.
Lee
[... Below is one of Jared Tarbell's open source FLash math pieces modified to use the Flash 8 drop shadow filter. Visit Jared's site at http://www.levitated.net. Lee
[... Below is one of Jared Tarbell's open source FLash math pieces modified to use the Flash 8 drop shadow filter. Visit Jared's site at http://www.levitated.net. Lee
Blur filter example:
http://www.franto.com/blog2/maelstrom-filters-blurfilter
Hmm… looks like the code uses hitTest *cough lazy
*. The balls can stick to their shadows. I guess that means that when you render a shadow it becomes a part of the original image..? Cool still, and it illustrates the point.