Flash 8 Filter Documentation

Nothing new. I just wanted a copy of this on my blog. Thanks to http://www.luminicbox.com/blog/?page=post&id=49 for putting this together.

New Actionscript Objects

  • flash.external
    • flash.external.ExternalInterface
  • flash.net
    • flash.net.FileReferenceList
    • flash.net.FileReference
  • flash.geom
    • flash.geom.Transform
    • flash.geom.ColorTransform
    • flash.geom.Matrix
    • flash.geom.Point
      • flash.geom.Point.interpolate
      • flash.geom.Point.polar
      • flash.geom.Point.distance
    • flash.geom.Rectangle
  • flash.filters
    • flash.filters.DisplacementMapFilter
      • flash.filters.DisplacementMapFilter.Mode
        • flash.filters.DisplacementMapFilter.Mode.COLOR
        • flash.filters.DisplacementMapFilter.Mode.IGNORE
        • flash.filters.DisplacementMapFilter.Mode.CLAMP
        • flash.filters.DisplacementMapFilter.Mode.WRAP
    • flash.filters.ColorMatrixFilter
    • flash.filters.ConvolutionFilter
    • flash.filters.GradientBevelFilter
    • flash.filters.GradientGlowFilter
    • flash.filters.BevelFilter
    • flash.filters.GlowFilter
    • flash.filters.BlurFilter
    • flash.filters.DropShadowFilter
    • flash.filters.BitmapFilter
      • flash.filters.BitmapFilter.Type
        • flash.filters.BitmapFilter.Type.FULL
        • flash.filters.BitmapFilter.Type.OUTER
        • flash.filters.BitmapFilter.Type.INNER
      • flash.filters.BitmapFilter.Quality
        • flash.filters.BitmapFilter.Quality.HIGH
        • flash.filters.BitmapFilter.Quality.MEDIUM
        • flash.filters.BitmapFilter.Quality.LOW
  • flash.display
    • flash.display.BitmapData
      • flash.display.BitmapData.loadBitmap
      • flash.display.BitmapData.Channel
        • flash.display.BitmapData.Channel.ALPHA
        • flash.display.BitmapData.Channel.BLUE
        • flash.display.BitmapData.Channel.GREEN
        • flash.display.BitmapData.Channel.RED
  • flash.text
    • flash.text.TextRenderer
      • flash.text.TextRenderer.maxLevel
      • flash.text.TextRenderer.antiAliasType
      • flash.text.TextRenderer.setAdvancedAntialiasingTable
      • flash.text.TextRenderer.FontStyle
        • flash.text.TextRenderer.FontStyle.BOLDITALIC
        • flash.text.TextRenderer.FontStyle.ITALIC
        • flash.text.TextRenderer.FontStyle.BOLD
        • flash.text.TextRenderer.FontStyle.NONE
      • flash.text.TextRenderer.ColorType
        • flash.text.TextRenderer.ColorType.LIGHT
        • flash.text.TextRenderer.ColorType.DARK
      • flash.text.TextRenderer.GridFitType
        • flash.text.TextRenderer.GridFitType.SUBPIXEL
        • flash.text.TextRenderer.GridFitType.PIXEL
        • flash.text.TextRenderer.GridFitType.NONE
      • flash.text.TextRenderer.AntiAliasType
        • …GLOBAL_ADVANCED_ANTIALIASING_TEXTFIELD_CONTROL
        • …GLOBAL_ADVANCED_ANTIALIASING_ON
        • …GLOBAL_ADVANCED_ANTIALIASING_OFF
        • …ADVANCED
        • …NORMAL

Properties for the new Flash filters

  • DisplacementMapFilter
    • clone:function
    • alpha:number
    • color:number
    • mode:string
    • scaleY:number
    • scaleX:number
    • componentY:number
    • componentX:number
    • mapPoint:object
    • mapBitmap:undefined
  • ColorMatrixFilter
    • clone:function
    • matrix:object
  • ConvolutionFilter
    • clone:function
    • alpha:number
    • color:number
    • clamp:boolean
    • preserveAlpha:boolean
    • bias:number
    • divisor:number
    • matrix:object
    • matrixY:number
    • matrixX:number
  • GradientBevelFilter
    • clone:function
    • type:string
    • knockout:boolean
    • strength:number
    • quality:number
    • blurY:number
    • blurX:number
    • ratios:object
    • alphas:object
    • colors:object
    • angle:number
    • distance:number
  • GradientGlowFilter
    • clone:function
    • type:string
    • knockout:boolean
    • strength:number
    • quality:number
    • blurY:number
    • blurX:number
    • ratios:object
    • alphas:object
    • colors:object
    • angle:number
    • distance:number
  • BevelFilter
    • clone:function
    • type:string
    • blurY:number
    • blurX:number
    • knockout:boolean
    • strength:number
    • quality:number
    • shadowAlpha:number
    • shadowColor:number
    • highlightAlpha:number
    • highlightColor:number
    • angle:number
    • distance:number
  • GlowFilter
    • clone:function
    • strength:number
    • blurY:number
    • blurX:number
    • knockout:boolean
    • inner:boolean
    • quality:number
    • alpha:number
    • color:number
  • BlurFilter
    • clone:function
    • quality:number
    • blurY:number
    • blurX:number
  • DropShadowFilter
    • clone:function
    • hideObject:boolean
    • strength:number
    • blurY:number
    • blurX:number
    • knockout:boolean
    • inner:boolean
    • quality:number
    • alpha:number
    • color:number
    • angle:number
    • distance:number
  • BitmapFilter
    • clone:function

Commentary

  1. The Mad Duke says:

    I don’t know if this is blog worthy but it’s a nice interview of On2 Technologies and Macromedia taking on Microsoft.

  2. Jonas says:

    As I see, I can literaly undrestand as a breaching of NDA, so Be carefull.

  3. Administrator says:

    Well all of this documentation was gathered by iterating through the new objects using Actionscript.

    Lee

  4. steve says:

    Just for your info you can find a collection of Flash 8 related tests etc at http://www.valyard.com/en/flash8

    Hope you like it! I’m well impressed!
    Steve

  5. Santosh says:

    how can i use this object class. can you please show me some example.

  1. [... Nothing new. I just wanted a copy of this on my blog. Thanks to http://www.luminicbox.com/blog/?page=post&id=49 for putting this together. New Actionscript Objectsflash.external flash.external.ExternalInterface flash.net flash.net.FileReferenceList flash.net.FileReference flash.geom flash.geom.Transform flash.geom.ColorTransform flash.geom.Matrix flash.geom.Point ...]

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